TALKING KRISHNA – IMPLEMENTATION OF DATABASE RESPONSIVE SPEECH BUILDER
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Abstract
The Z and Alpha generations are the children who are born in the millennial age, where they cannot avoid
live without gadgets connected to the Internet. Being raised in this era of technological advancement leads
the children in this generation to have a broad connection without a limit distance. However, language
may become a barrier. Therefore, the need to be capable in the universal language becomes higher. This
paper presents the development of an interactive English-language educational game using the voice
recognition technology in Google Assistant. The game is taking Krishna as the main character to attract
children. The game will give the children the opportunity to dialogue with Krishna. It is hoped that the
application can train and improve the ability of children to speak English well and correctly. In addition,
the introduction of Krishna character can help to deliver the moral values that are presented in Krishna's
life story.
Keywords—Google Assistant, Krishna, learning English, story, voice recognition